Conference Speakers

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Clive Lindop

Lead Game Designer, Sega/The Creative Assembly

Twitter: @CliveLindop

Clive is the Lead Designer on the Console team at the Creative Assembly, currently working on the upcoming Alien title from the studio. He has been at the Sega studio for 2 years and in the games industry for a decade. He has worked on action and shooter titles over the course of his career, previous to Sega, he has worked as studios such as Crytek and Codemasters. While at Codemasters he worked on the Operation Flashpoint series and more recently at Crytek, on Crysis 2 and Warface, which recently won best online game at Gamescom.

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Phil Stuart

Creative Director, Preloaded

Twitter: @philstuart

Phil Stuart is co-founder and Creative Director of Preloaded, a London-based game studio. An aficionado of casual game design and simple game mechanics, he is passionate about power of games to do more than just entertain. Preloaded is based in London’s Tech-city and were nominated for ‘Best Indie Studio’ at Develop Awards 2012.

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Keith Stuart

Games Correspondent, The Guardian

Twitter: @keefstuart

Keith Stuart is lead games correspondent for The Guardian newspaper and a veteran technology journalist. He regularly writes for industry bible Edge as well as the Official PlayStation Magazine and The Observer. He has also covered games and consumer technology for T3, FHM, Sleaze Nation, PC Gamer, Games Master and PSM3. He has chaired discussions on game culture at the Bradford Animation Festival, Bafta, Gamescom and GameCity.

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Ian Hamilton

Accessibility Consultan

Twitter:@ianhamilton_

Of his 12 years in the industry, Ian spent six at the BBC working on games and websites for some of their most loved brands. While there he specialised in game accessibility, designing for specific disabled demographics as well as advising on how to achieve a good base level across all games.

He is now an independent designer and consultant, working to spread what he has learned throughout the wider games industry.

As well as directly advising both AAA and indie studios he also works on advocacy and education, including organising & mentoring this year’s UK GGJ accessibility challenge, co-authoring a White House policy briefing, and coordinating the gameaccessibilityguidelines.com project.

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Harry Holmwood

European CEO of Marvelous AQL

Twitter: @hholmwood

A 20-year veteran of the video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia. A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999. He was also a director of pioneering motion gaming start-up In2Games, which was sold to a US group in 2008. Along the way, he’s been a US corporate VP, troubleshooter and non-exec to a variety of companies and investors in and around the games sector. You can follow him on twitter @hholmwood

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Geraint Evans

Director, Zen United

Twitter: @blazblue_europe

Zen United is a UK-based publisher specialising in Japanese games – and are best known for the BlazBlue series, as well as Guilty Gear and Arcana Heart. They are currently working on Persona 4 Arena – the collaborative project between Japanese developers, Atlus and Arc System Works.

Geraint has been working in the games industry for fifteen years where he started out as a Games Journalist at Future Publishing. Over ten years as a journalist, he contributed, in one way shape and form, to every games magazine and website going.

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Alex Trowers

Designer, Boss Alien

Alex has worked on many games over many, many years, some of which even got released and won stuff. He has worked for many awesome companies such as Bullfrog, Black Rock and Remode. As such, Alex is an industry veteran and also an unashamed gameplay evangelist.

To him, games, both playing and the creation thereof, are ways of life. Many think he must be some kind of geek. But there are a few special people who know that – yes, he absolutely is.

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Ed Fear

Designer and Communications Manager, Mediatonic

Twitter:@edfear

Ed Fear is a designer and Communications Manager at Mediatonic. Before that, he was writer/producer at Curve Studios, and even BEFORER that he was Deputy Editor of Develop Magazine. He doesn’t really know what to write at times like this, so he asked people on Twitter, but none of it was really fit for print. You may draw your own conclusions. His twitter handle is @edfear.

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Paul Croft

Co-founder & Director of Games, Mediatonic

Twitter:@Bouncinglemon

Paul has been designing, developing and producing online games for the past 10 years. Since co-founding Mediatonic 7 years ago he has helped grow the firm to a team of 60 with offices in Soho and Brighton.

Mediatonic design and operate digital games that connect millions of players together every day. We are focused on building large-scale Freemium games, Virtual Worlds, and Cross-platform franchises. Blue-chip companies such as Time Warner, Disney and Microsoft depend on our technology and experience to create scalable content and global communities of game players. Together with our partners in Europe, North America and Asia, we’re working on the next generation of digital games.

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Tomas Rawlings

Games Consultant, Wellcome Trust

Twitter:@TomasRawlings

Tomas is creative director at Auroch Digital and design director at Red Wasp Design. As games consultant he works with major organisations such as the Wellcome Trust, helping them to develop and deliver their gaming strategy. As a games designer he produced titles from original concepts to well loved IPs such as Star Wars and The Great Escape. As a design director he developed and produced the critically and commercially successful Savage Moon series (for Playstation) and Call of Cthulhu: The Wasted Land (for mobile platforms & PC). He also blogs at agreatbecoming.com

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Ben Templeton

Co-founder & Creative Director, ThoughtDen

Twitter:@thoughtben

Ben is the co-founder and Creative Director of Thought Den, an award-winning digital agency from Bristol founded in 2008. Under their philosophy of ‘playful learning’ the studio applies the principles of play to all kinds of interesting content for the likes of Jack Daniel’s, Tate, Southbank Centre and the BBC. Given half a chance, Ben speaks publicly on digital innovation and playfulness. In his spare time he practices card magic and capoeira.

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Alex Ryley

Managing Director, Mutant Labs

Twitter: @mutantlabs

Alex is Managing Director at Mutant Labs, a Plymouth based team of interactive designers & developers who share a passion for creating online and mobile games. One of the company co-founders, he handles the business side of the company’s operation, with a weather eye on the horizon for the next opportunity for the Mutants to flex their creative muscles.

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Will Luton

Games Consultant

Twitter: @will_luton

Will Luton is a consultant in design, retention, marketing and monetisation for mobile and free-to-play videogames. He is also former creative director at Mobile Pie, an award winning mobile game developer based in Bristol, UK, working with clients such as BBC, EA’s Chillingo, Aardman Animation and Spil Games.
He writes a monthly column for Develop Magazine and his first book is due out in early 2013. He has also written feature pieces for Edge, Gamasutra, GamesIndustry.biz, PocketGamer.biz, GamesBrief and the New Statesman.
He holds a BA (Hons) Computer Games Design and production credits for AAA titles including Space Siege and The Incredible Hulk whilst at SEGA Europe.

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Jo Twist

CEO, UKIE

Twitter:@doctoe

Dr Jo Twist took the role of CEO of Ukie in January 2012. Dr Twist comes from Channel 4 as Commissioning Editor for Education where she commissioned Digital Emmy-winning Battlefront II, a stable of free browser and iOS games, including Sweatshop, Nomnation and International Racing Squirrels, as well as social media projects. Previous positions include Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor and in a former life was a technology reporter for BBC News. With a background in digital media, education, creative technology and youth culture, Twist brings a wealth of experience in all aspects of interactive entertainment including media, technical innovation and creativity, commercial and political issues.

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Richard Wilson

CEO, TIGA

Twitter: @TIGAmovement

Dr Richard Wilson is CEO of TIGA, the trade association representing games developers and digital publishers. TIGA’s vision is to make the UK the best place in world to do games business. In 2012, TIGA made major progress towards the achievement of this goal by successfully convincing the UK Government to adopt Games Tax Relief, a measure which will result in greater investment and job opportunities in the UK video games sector. TIGA has won 12 business awards, including ‘Outstanding Organisation’ 2011, awarded by the Chartered Management Institute. TIGA delivers a range of valuable services to games developers and digital publishers including the provision of best practice information and advice and numerous networking events.

Richard was previously Director of Communications at the Royal Academy of Engineering (2006-2008). Prior to this, Richard was Head of Business Policy at the Institute of Directors (1998 – 2006), one of the UK’s leading business representative bodies.
Richard has held a diverse range of non-executive positions: in the food and drink industry (Improve, 2004-2007); adult training (the Adult Learning Inspectorate, 2005-2007); small business (Chair of the Better Payment Practice Group, 2004-2006). He has also served as a member of Edexcel’s Qualifications Committee (2006-07).

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James Parker

Opposable Games

Twitter: @gameswriting

James Parker is a games designer, script writer, and rule-of-three aficionado. He has been tooling about in the games industry for almost thirteen years and has barely left a mark. He splits his time between offering his services as a freelance script writer and game design gun-for-hire, and acting as a director of Bristol-based connected games specialist Opposable Games. He recently designed a game about yeast.

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Gina Jackson

CEO, Women in Games

Twitter: @pompeygina

Gina Jackson began working in games in 1992 producing many titles for developers and publishers including Ocean Software before running a publishing studio for Infogrames. A move into business development first with Nokia in 2000 at the start of the mobile games industry and then to Kuju to sign console deals with Nintendo and Konami saw Gina build on her production expertise. As head of business development, new media she successfully took Eidos’ catalogue online through mobile, set-top boxes and digital distribution for both console and PC including the award winning Tomb Raider and Championship Manager mobile games. Gina now runs her own games consultancy business Blushing Blue with clients including Sony, Powersnooker and Chromativity as well as being Chief Executive of Women in Games Jobs and the organiser of the European Women in Games conference. womeningamesjobs

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Alex Tutty

Lawyer, Sheridans

Twitter: @agtutty

Alex specialises in the creative sector with a focus on computer games, digital media and commercial IP issues.

He provides advice in connection with the development and exploitation of traditional, social, casual and serious gaming, interactive software and media products.

Alex has experience advising clients in relation to games development and publishing; trade marks, website development, hosting and maintenance; the use of branded items and music in games; micro- transactions, virtual goods, ad-funded and sponsored games and other payment models; e-commerce and data protection legislation; product requirements and regulations; and the creative use of technology in new media.

Alex was named in Develop’s 30 under 30 for rising stars in the games industry.

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Kevin Chandler

IndieSkies

Twitter: @TwistedLanyard

Kevin is a programmer and co-founder of IndieSkies, a student start-up games company based in Derby. He worked on their Xbox Live Indie title ’20 Games to play with your mates’, Nokia commissioned Windows phone app ‘Kaleidobooth’ and the studio’s work-for-hire iOS apps. As well as gaining an intimate insight into setting up a studio from scratch, the experience has left him with a wealth of knowledge from working with various types of clients to developing with new and existing technologies.

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Martha Henson

Multimedia Producer, Wellcome Trust

Twitter: @marthasadie

Martha Henson is a Multimedia Producer at the Wellcome Trust where she makes films and produces games and apps about science and art and points inbetween. Before joining the Trust she worked for several years as a freelance filmmaker on educational and corporate productions before moving into work on more interactive online projects including the award-winning Spooks Interactive for the BBC. She blogs at marthasadie.wordpress.com.

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Will Goldstone

Content Manager, Unity Technologies

Twitter: @willgoldstone

Will is a specialist in teaching interactive disciplines and has been toying with Unity since version 1. Having lectured in various packages for several years, Will chose to specialise in Unity and wrote two books for beginners, later joining the company to continue this mission. Currently working on a new Learning system to support the Unity community, Will maintains strong links with the community via social media, usergroups and industry events. In his spare time he is usually attached to a guitar or frisbee.

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Aurore Dimopoulos

Community Manager, Unity Technologies

Twitter: @Aurore360

An avid gamer from a young age, Aurore joined the Unity team as a graduate after studying Game Dev in London. From programming to design and 3D, she has experience in many aspects of game development and has used many game engines including Unity. At Unity Aurore focuses on keeping the Community happy – tracking opinions, trends and wishlists from the forums and social media world, feeding back to the developers directly and hanging out online and at events.

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Rhodri Broadbent

Director, Dakko Dakko

Twitter: @sdrhod

Rhod cut his teeth at Big Blue Box/Lionhead Studios building quests for the XBOX hit, Fable, before moving to Kyoto’s Q-Games as a programmer on Starfox Command. After then leading the early years of the PixelJunk team at Q, he returned to the UK to found his own studio, ‘Dakko Dakko’. Their first two games – ‘The 2D Adventures of Rotating Octopus Character’ and ‘Floating Cloud God Saves The Pilgrims’ – have met with critical acclaim and success on the PlayStation Network. Dakko Dakko’s third game (with a growing team, but probably a shorter title!) is in development and will be released in 2013.

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Oscar Clark

Consultant

Twitter: @athanateus

Oscar Clark, Consultant, has been involved with putting social and games together since 1998. His career has been at the cutting edge of online, mobile and console social games and includes roles at British Telecom (Wireplay), RealNetworks, Hutchinson Whampoa (3UK), NVIDIA, Sony’s PlayStation Home and Papaya Mobile. His career has focused on conceiving, bringing to market and managing operationally games services whilst work with an evangelising to Game Developers worldwide.

Most recently Oscar has worked as Evangelist for Papaya Mobile where he spent most of his time working with developers to help them understand the Social Freemium design philosophy and how to create successful, profitable games.

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Mehul Shukla

Engineer, SCEE R&D Developer Services

Twitter: @mehul_shukla

Mehul is an Engineer for SCEE R&D Developer Services and part of the PlayStation®Mobile Support Team at SCE’s European Head Office in London. He is the primary technical support engineer on the PlayStation®Mobile community forums, helping developers across the globe with their games. Recently, he has helped the PlayStation®Mobile launch titles get ready for the launch of the platform.

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Tony Mott

Editor-in-Chief, Edge Magazine

Tony Mott has been working in the videogame industry for 20 years. He began his career creating artwork for 8-bit computer games, and has since worked in game production and marketing. Most prolifically, he has worked in videogame media, launching Channel 4’s GameCentral, editing the book 1001 Video Games You Must Play Before You Die (2011), and serving as editor in chief of Edge magazine. His writing about games and technology has also appeared in publications such as T3, FHM and the Financial Times.

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Jason Killingsworth

Features Editor, Edge Magazine

Jason Killingsworth is Edge’s features editor. His words have appeared in Kill Screen, Official Nintendo, EGM, Nintendo Gamer, Xbox World, PSM3 and Games Master. He’s a compulsive high-score chaser and lover of difficult games. Super Meat Boy, Spelunky, Trials Evolution, Super Hexagon, Dark Souls, yes please.

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Nathan Brown

Online Editor, Edge Magazine

Nathan Brown has been online editor of Edge since May 2012, and has been writing for the website and magazine since 2010. He has also written for The Observer, Nintendo Gamer, Gamesmaster and DJ Magazine, and knows way too much about fighting games.

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Ben Maxwell

Writer, Edge Magazine

Ben Maxwell started playing videogames at the age of four, cutting his teeth on the BBC Micro version of Geoff Crammond’s Revs. He has written for Pocket Gamer and Edge, and contributed to 1001 Videogames You Must Play Before You Die. He also has an incurable Drop7 addiction.

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Alex Wiltshire

Editor, Edge Magazine

Twitter:@rotational

Alex Wiltshire is editor of Edge magazine, having previously been the magazine’s deputy editor and online editor. He developed his journalism career on the launch team of design and architecture magazine Icon and as an editor on the Channel 4 website. He has also written about videogames, design and architecture for publications including New Statesman, PC Gamer, Design Week and The Architects’ Journal.

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Edward Stern

Lead Writer, Splash Damage

Twitter: @EdStern

Edward started off in production management and TV, before joining Splash Damage ten years ago. As designer, or writer, or designer-writer, or writer-designer, he’s worked on Wolfenstein: Enemy Territory, Enemy Territory: Quake Wars and Brink, which earned him nominations from the British and American Writers’ Guilds for best Game Writing. He also “wrote” “jokes” for the imminent/recent mobile game RAD Soldiers. His hobbies include hobbies, and inclusion.

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Andrew S. Walsh

Narrative Designer

With more than sixty videogames credits to his name as a writer, speech designer, scriptwriter, script consultant, narrative designer, narrative director, motion capture director, voice over director and other assorted titles, Andrew has worked for companies including 2K Marin, Electronic Arts, Ubisoft, Bungie, 2K China, Criterion, Traveller’s Tales, Creative Assembly, Codemasters and Koch on titles including Need for Speed:Most Wanted, Prince of Persia, Harry Potter, LEGO City:Undercover, Risen, Medieval II : Total War, and SOCOM. He has numerous credits in animation, theatre, television, radio and film, including the UK version of Professor Layton and the Eternal Diva. www.andrewwalsh.com

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Pavla Kopecna

Partner, LadburyPR

A seasoned communications professional, Pavla has a motley experience of being a fashion editor, club promoter, DJ, pop photographer and finally a gaming PR. Her first love and favourite game will forever be Tetris, which she still plays on her 1989 Gameboy with a broken screen.

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Martin Darby

CCO, Remode

As CCO of Remode, Martin is responsible for the creative vision and quality of all commissions and IP work at Remode. Martin’s background is creative, but he also has a technical understanding, which gives him a holistic view of any project. Graduating with a BSc in Digital Art and Technology from Plymouth University, Martin built his portfolio with a range of creative designs at the Penninsula Medical School, before founding Remode, which has grown to a team of 18 since 2007 and where he has overseen the creative vision for high profile games that include internationally distributed Mole Control, and Habbo Speedway and Burrow launching in the next year. A passionate advocate of original and compelling interactive design.

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Daniel Da Rocha

Managing Director, Toxic Games

Twitter:@shred__head

Daniel received his BA Hons Degree in Computer Games Design in 2010, at the University of Wales, Newport. After graduating, he was able to secure funding from new investment model, Indie Fund and take his student project Q.U.B.E. to full time development as a commercial game.

In the short space of time from graduating to releasing Q.U.B.E., Daniel has spoken at several conferences and showcased the game at expos around the world. He was recently awarded a certificate of excellence and achieved Graduate Ambassador status at the University of Wales, Newport. Q.U.B.E. has gone on to win several awards.

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Lynsey Graham

Designer, Blitz Game Studios

Lynsey Graham joined the games industry in 2004 and has since worked on numerous titles across several platforms, ranging from the early days of mobile development to home console and PC projects. Since 2005 she has worked at Blitz Games Studios where she is currently a Designer; her game credits include ‘Spongebob Squarepants: Creature from the Krusty Krab’, ‘Bratz Girlz Really Rock’, ‘Dead to Rights: Retribution’, ‘Fantastic Pets’ and serious games project ‘Vitalize’. She and her partner also released an Android game, ‘Shrimpocalypse’ which they wrote in their own time. She has a long-lasting interest in accessible game design.

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Nick Dymond

Force Of Habit

Nick is co-founder of new Bristol indie studio Force Of Habit, recent winners of the Wellcome Trust’s Gamify Your PhD competition. He has worked as a games designer, sound designer, composer and project manager on games for various companies including Mobile Pie, Aardman Digital and Channel 4, and is a keen advocate for intelligent use of audio in game design.

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Barrie Ellis

Accessibility Bod, SpecialEffect & OneSwitch

Barrie Ellis is the Accessibility Technical Specialist at game charity SpecialEffect.org.uk. He is also the director of OneSwitch.org.uk, supporting all things in a one-switch style. Barrie has been working in the field of enabling technology, leisure and gaming since 1994.

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Alex Caccia

President, Marmalade

Alex has founded two companies, Atomic Interactive, a games software business, and WaterRower Limited, a sports-equipment business that remains a profitable world-wide operation. He joined Sportal in 1999 where he was head of the Applications Development team, responsible for developing leading-edge internet technology.

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Jemma Kamara

Digital Producer, Aardman Digital

Jemma Kamara found her way to Aardman Digital driven by her passion for digital innovation, her joy of beautiful things, and a general feeling of well-being when near ‘all things creative’. Before getting her fingers stuck in a multitude of interactive pies, Jemma explored an academic interest in psychology, sociology and business strategy.

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Robert Briscoe

littlelostpoly / thechineseroom

Robert Briscoe is a Game Artist turned Indie Developer with the recent release of the award winning game Dear Esther in February 2012. Collaborating with thechineseroom and Indie Fund, he worked as lead artist and designer, experimenting with environmental storytelling and ‘emotional signposting’ to try and push past the traditional boundaries of first-person gaming and create the unique, compelling experience that is Dear Esther.

Robert’s previous titles include the visually striking Mirror’s Edge where helped to create some of the many iconic environments whist working for Dice EA.
Now based in Devon, in the UK, he’s currently exploring ideas for his next big indie project.

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Alex Fleetwood

Founder/Director, Hide & Seek

Alex Fleetwood founded Hide&Seek in 2007 and has had a hand in all its projects since then. As well as Hide&Seek, Alex has produced projects including The Eternity Man, a film opera for Channel 4 / ABC Australia. The film reached a global audience of half a million people and recently won the Rose d’Or, one of the most prestigious awards in television. Alex sits on the London advisory panel for Artists Taking the Lead, the main commissioning programme for the 2012 Cultural Olympiad, and recently won the British Council UK Young Performing Arts Entrepreneur.

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Tsuyoshi Tanaka

Executive Director, Media Business Department, GREE, Inc.

Tsuyoshi Tanaka joined GREE as Executive Director of Media Business Department in September 2011, and has been engaged in the development of game content in Europe as one of the start-up members of GREE UK.

Prior to joining GREE, Tsuyoshi was a Board member of two companies, which he founded with his former colleagues and developed video games and animation.
Before then, he worked for Capcom as Producer, where he produced consumer video games such as the “Devil May Cry,” “Monster Hunter” series, and “Resident Evil Outbreak,” while leading a team of more than 200 staff as Division Manager.
Earlier in his career, he worked for RECCA-SHA CORP as an Editor and Journalist, and worked on magazines and books about the internet, video games, TV, and travel, while covering interviews at E3, SIGGRAPH, and Game Developer Conference.

Tsuyoshi earned a bachelor’s degree in Economics from Kanagawa University in 1994, and studied International Affairs at Beloit College in the United States.

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Paul Taylor

Co-owner, Mode 7

Twitter:@mode7games

Paul Taylor is the co-owner of Mode 7, a small indie indie development studio based in Oxford.

Their most recent project was the critically acclaimed PC / Mac / Linux strategy title Frozen Synapse.

In addition to his role as Joint Managing Director, Paul is responsible for writing, music, audio and some single player design.

Mode 7 are currently working on an iPad version of Frozen Synapse, as well as an unannounced new game.

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